Kiryuu Kaoru (
breatheinthefog) wrote2010-03-28 03:11 am
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Entry tags:
App for
theskytides
The following application differs from the copy sent to the mod account in the below manner:
*The rules phrase has been removed.
*The alternate position has been removed.
*Due to the age requirement added long after the character was added to the game, my own age as well as the character's current in-game age are listed.
PLAYER INFORMATION-
Name/Nickname: Jisu
AIM/E-mail/Contact: ColorKidLalaPink, titaniaindigo at gmail dot com
LJ:
friendshipbeam
Age: 22 (21 when Kaoru was apped)
CHARACTER INFORMATION-
Canon Character and Series: Kiryuu Kaoru, Futari wa Precure (Pretty Cure) Splash☆Star
In-Game Name: Kiryuu Kaoru, code name Windy
Age: 13
Gender: Female
Position & Ship (first and second choice for position please): Serenity, Cabin Boy
Appearance: A fairly thin, small preteen girl, Kaoru prefers inconspicuous attire, and when she isn't wearing the uniform of wherever she's ended up today, she dresses in very simple black and grey outfits. Her dresses and skirts all have slits in them for easier movement, and she usually wears black tights and sturdy boots underneath. She allows herself exactly two accessories to spice up her very drab wardrobe: one is a plain blue hair clip at the back of her head that she pulls her hair back with, the other is a blue diamond-shaped jewel on a simple string.
As much as her clothes don't stand out, though, she can't help but draw some odd looks anyway. Her skin has no colour whatsoever, making her look either like a ghost or the unfortunate victim of a bucket of bleach. Of course, if it were the latter, her hair would be white too; instead, it's a deep ultramarine, very straight, pulled completely out of her face and reaching the middle of her back. Her eyes are pale blue, which isn't strange in and of itself, but they reflect very little light compared to most people's, and they appear permanently dilated. Apparently she looked normal once upon a time, but she doesn't know and she doesn't care.
Personality: Kaoru is loyal to her masters... to a point. She dislikes being ordered around, and will outright disobey orders if she likes an alternative better and she thinks it won't matter in the long run. Insubordination and even challenging her superiors are no big deal to her, which earns her the reputation of being "whimsical like the wind", but only if she has a good reason and the ability to back it up. She is working for the betterment of the organization, as she'll say when confronted. If someone who isn't her boss tries to tell her to do things, even if it's just a request or a suggestion, she'll take it as an order and just tell them that she doesn't like being told what to do.
So why does she follow anyone in the first place, you might ask? After all, she's only thirteen years old, she doesn't take orders half the time, and her most common phrase is "How pointless". The answer is simple and twofold: she doesn't know anything else, and she thinks she has to. Kaoru is sheltered and disconnected from the world, and though she's very adaptable and can figure things out very quickly with explanations, she has no idea what anything is. She thinks her fate has led her to her current situation and that she can't escape it, so she might as well not think about it. Eventually, she does think about it, and has to keep being told to stop wondering what would happen if she decided to stop and become a nice normal person. Until enough friendship speeches thaw her out, though, it's still a big "if". (She might, however, sabotage someone else for altruistic reasons and then use the excuse that she had already claimed what they were going to do.)
Kaoru is not the most social of people. While her sister at least attempts to integrate the two of them into society and make friends to get further in their plans, Kaoru just doesn't care about what most people think is important. She realizes that she's bad at social situations, though, and while she at first is completely fine with it, she quickly realizes that it doesn't help her and respects people who are good at getting others to like them. It's still not her thing, though, and so she focuses on what she can do.
Abilities/Weapons:
Evil Destruction Blobs - I don't know what else to call them. The power of destruction, something she was made to grasp early on, allows Kaoru to shoot out projectile balls ofconspicuous CGI void magic. All the fun of shooting people without the evidence, I suppose. These vary in size and colour; the tiniest ones, which are black, are the size of her palm, large red ones are half her height and perfectly round, and those in between are purple. The smaller it is, the quicker and easier it is to cast.
Wind - Kaoru does normal magic, too! She can only use wind spells, but she does all right with them. Given the choice, though, she usually just uses the power of destruction or...
Just Plain Punching People In The Face - This. She's strong, flexible and quick, and can hold her own in a fight. She usually relies on her maneuverability.
Crazy-Fast Learner - Upon reading basic instructions, Kaoru can do something well even if she's never even heard of it before.
How well can your character hack?: Medium-easy. She's very adaptable and very smart, and usually a simple explanation will do to get her to understand something; once she learned what a journal was and was taught how to use it, she got it immediately. Information gathering is her specialty. On the other hand, she's not godmode, and she is only 13.
Weaknesses:
Knows Nothing Ever - You know that "crazy-fast learner" skill? She actually needs it. Kaoru has never encountered normal society before, and she doesn't even know you're supposed to eat lunch in the middle of the day. Seriously.
No People Skills - Kaoru hasn't been in society before, and she sees a world where nothing matters, nobody cares, and everybody just wants to use everybody else. She has to be constantly reminded to be social and take an interest in other people, even if doing so would help her cause, because she just doesn't get it.
Swayable - Kaoru's nihilism gets very frustrating, but it is possible to very slowly change her mind about things. A part of her wants to understand the world, even though she says and feels like everything is pointless, and she will inevitably start to wonder why some people believe there is value and meaning in it. This will take a while and she'll resist the whole way, probably with people keeping her in line, but it's possible.
Rebellious - To a point. Kaoru doesn't mind working towards a goal, even or especially if this involves wanton destruction and heartbreak, but she can't stand being ordered around. If she gets an order and she thinks she knows how to do the job better, she'll probably do it her way when no one is looking.
History: Kaoru doesn't know where she came from or even if Kiryuu Kaoru is her real name. Her story is all too common in Reial's underworld in these times: a child picked up off the street, taken from an orphanage, or stolen from an unsuspecting family before s/he is old enough to remember anything but the facility s/he is subsequently raised in. Kaoru and her sister, Michiru -- they don't even know if they are sisters, or what that means, but they were raised together at the least and have the same family name -- were highly sheltered and given very specialized training as part of a Philosopher-funded experiment called Dark Fall. The experiment utilized an untested force dubbed "the power of destruction", infusing it directly with the subjects. Kaoru's eyes went half-blank and her skin bleached, but otherwise there were no visible ill effects.
The power itself went through Kaoru almost perfectly. She was tested in fighting both with and without it, and she complied because she didn't have any good reason not to. She grew up believing that she had no options in life, that nothing had any value, and that all she could do was work for other people's dreams. More than believing it, she took it as natural fact. That didn't mean she had to like it, though. She looked down on other people in her position, especially when they made mistakes, and noted that she could have and would have done better than they had.
Kaoru's training was in no way done by the time she was thirteen. Sure, she could fight, and she knew how to use the power she'd been given well enough, but she knew very little about the outside world, she was horribly antisocial even by deadly secret project child standards, and she didn't have enough experience behind her. The one field task she did complete was a joint effort with her sister that ended in the death of a very small, vulnerable settlement in the Badlands and the destruction of the oasis it was built around, the Fountain of the Sky. Well, the death of most of the settlement. While surveying the damage as they were about to leave, Kaoru spotted a dead tree about to fall onto two small creatures. She caught it and tossed it out of the way, then walked away without paying any more attention to them. When Michiru asked why she'd done it, she said the tree was in her way, and that was that. Neither put that incident on the mission report.
Though Kaoru wasn't supposed to leave the facility on a long-term basis yet, nor was she entirely ready yet, she began to hear stories about what the field operatives were doing. Successes interested her, but failures even more so, especially when names of ships and people cropped up more and more in the reports. She had to see these people for herself. And so, she walked out when nobody was watching her and went to track down some of the names she'd heard before. Serenity interested her, especially after she heard about the defeated rebels running it, and she made her way on. Her bosses know where she's gone by now, since she's made it no secret, but her immediate superior hasn't called her back yet. He finds the development too interesting and is waiting to see how it turns out...
SAMPLES-
Third Person (roleplay):
The wind felt nice.
The night was deep blue, with stars scattered all around the floating islands and the moon hovering above, glowing in the light night fog. Without any other light, it was difficult to make her out, a slight thirteen-year-old girl in a simple grey and black dress. She sat on top of the brick wall.
"Get down from there."
She turned her head and stared at the guard. "Why?"
He gulped. Her expression didn't change; after the rumours about all the other ones, nobody wanted to be in charge of the kids from the experiments. Any of the experiments, really, but especially the superweapon ones. That was what she had heard, anyway. Well, who cared.
"Y-you're not supposed to. ...You could fall, or get lost."
"How stupid." She stood up and looked down at the guard. "I don't fall and I know my way around. How can somebody employed here say stupid things like that?"
The guard shook, holding up his lantern. He startled and stepped back as the lamplight hit her eyes. She frowned and walked off, balancing on the wall all the way to the other side of the enclosure before jumping down and landing on her feet. The girl rose and looked up at the moon. When the light wasn't shining on her, it might have been easy to forget that her eyes wouldn't reflect it.
The wind picked up as she walked back inside the building.
First Person (journal):
I tried listening to the radio today. Nothing interesting was on. Is there ever anything good?
The only one I listened to long enough was the one at 8:00 on the 12.9 frequency. I don't know what it was called. I didn't understand it at all. Did any of it really happen? Why did the warrior want to save the princess, anyway? She wasn't from his country. She didn't have anything he wanted. He should have just left her to die, right?
I also wanted to know why mysterious voices cut into the story with messages. The voices were louder than the characters', but it was as if the main character didn't even hear them. They were speaking in code. I tried to decipher it, but I wasn't sure what "buy chicken" or "be sure to drink your chocolate milk" meant or how they would help the warrior save the princess.
Pointless.
*The rules phrase has been removed.
*The alternate position has been removed.
*Due to the age requirement added long after the character was added to the game, my own age as well as the character's current in-game age are listed.
PLAYER INFORMATION-
Name/Nickname: Jisu
AIM/E-mail/Contact: ColorKidLalaPink, titaniaindigo at gmail dot com
LJ:
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Age: 22 (21 when Kaoru was apped)
CHARACTER INFORMATION-
Canon Character and Series: Kiryuu Kaoru, Futari wa Precure (Pretty Cure) Splash☆Star
In-Game Name: Kiryuu Kaoru, code name Windy
Age: 13
Gender: Female
Position & Ship (first and second choice for position please): Serenity, Cabin Boy
Appearance: A fairly thin, small preteen girl, Kaoru prefers inconspicuous attire, and when she isn't wearing the uniform of wherever she's ended up today, she dresses in very simple black and grey outfits. Her dresses and skirts all have slits in them for easier movement, and she usually wears black tights and sturdy boots underneath. She allows herself exactly two accessories to spice up her very drab wardrobe: one is a plain blue hair clip at the back of her head that she pulls her hair back with, the other is a blue diamond-shaped jewel on a simple string.
As much as her clothes don't stand out, though, she can't help but draw some odd looks anyway. Her skin has no colour whatsoever, making her look either like a ghost or the unfortunate victim of a bucket of bleach. Of course, if it were the latter, her hair would be white too; instead, it's a deep ultramarine, very straight, pulled completely out of her face and reaching the middle of her back. Her eyes are pale blue, which isn't strange in and of itself, but they reflect very little light compared to most people's, and they appear permanently dilated. Apparently she looked normal once upon a time, but she doesn't know and she doesn't care.
Personality: Kaoru is loyal to her masters... to a point. She dislikes being ordered around, and will outright disobey orders if she likes an alternative better and she thinks it won't matter in the long run. Insubordination and even challenging her superiors are no big deal to her, which earns her the reputation of being "whimsical like the wind", but only if she has a good reason and the ability to back it up. She is working for the betterment of the organization, as she'll say when confronted. If someone who isn't her boss tries to tell her to do things, even if it's just a request or a suggestion, she'll take it as an order and just tell them that she doesn't like being told what to do.
So why does she follow anyone in the first place, you might ask? After all, she's only thirteen years old, she doesn't take orders half the time, and her most common phrase is "How pointless". The answer is simple and twofold: she doesn't know anything else, and she thinks she has to. Kaoru is sheltered and disconnected from the world, and though she's very adaptable and can figure things out very quickly with explanations, she has no idea what anything is. She thinks her fate has led her to her current situation and that she can't escape it, so she might as well not think about it. Eventually, she does think about it, and has to keep being told to stop wondering what would happen if she decided to stop and become a nice normal person. Until enough friendship speeches thaw her out, though, it's still a big "if". (She might, however, sabotage someone else for altruistic reasons and then use the excuse that she had already claimed what they were going to do.)
Kaoru is not the most social of people. While her sister at least attempts to integrate the two of them into society and make friends to get further in their plans, Kaoru just doesn't care about what most people think is important. She realizes that she's bad at social situations, though, and while she at first is completely fine with it, she quickly realizes that it doesn't help her and respects people who are good at getting others to like them. It's still not her thing, though, and so she focuses on what she can do.
Abilities/Weapons:
Evil Destruction Blobs - I don't know what else to call them. The power of destruction, something she was made to grasp early on, allows Kaoru to shoot out projectile balls of
Wind - Kaoru does normal magic, too! She can only use wind spells, but she does all right with them. Given the choice, though, she usually just uses the power of destruction or...
Just Plain Punching People In The Face - This. She's strong, flexible and quick, and can hold her own in a fight. She usually relies on her maneuverability.
Crazy-Fast Learner - Upon reading basic instructions, Kaoru can do something well even if she's never even heard of it before.
How well can your character hack?: Medium-easy. She's very adaptable and very smart, and usually a simple explanation will do to get her to understand something; once she learned what a journal was and was taught how to use it, she got it immediately. Information gathering is her specialty. On the other hand, she's not godmode, and she is only 13.
Weaknesses:
Knows Nothing Ever - You know that "crazy-fast learner" skill? She actually needs it. Kaoru has never encountered normal society before, and she doesn't even know you're supposed to eat lunch in the middle of the day. Seriously.
No People Skills - Kaoru hasn't been in society before, and she sees a world where nothing matters, nobody cares, and everybody just wants to use everybody else. She has to be constantly reminded to be social and take an interest in other people, even if doing so would help her cause, because she just doesn't get it.
Swayable - Kaoru's nihilism gets very frustrating, but it is possible to very slowly change her mind about things. A part of her wants to understand the world, even though she says and feels like everything is pointless, and she will inevitably start to wonder why some people believe there is value and meaning in it. This will take a while and she'll resist the whole way, probably with people keeping her in line, but it's possible.
Rebellious - To a point. Kaoru doesn't mind working towards a goal, even or especially if this involves wanton destruction and heartbreak, but she can't stand being ordered around. If she gets an order and she thinks she knows how to do the job better, she'll probably do it her way when no one is looking.
History: Kaoru doesn't know where she came from or even if Kiryuu Kaoru is her real name. Her story is all too common in Reial's underworld in these times: a child picked up off the street, taken from an orphanage, or stolen from an unsuspecting family before s/he is old enough to remember anything but the facility s/he is subsequently raised in. Kaoru and her sister, Michiru -- they don't even know if they are sisters, or what that means, but they were raised together at the least and have the same family name -- were highly sheltered and given very specialized training as part of a Philosopher-funded experiment called Dark Fall. The experiment utilized an untested force dubbed "the power of destruction", infusing it directly with the subjects. Kaoru's eyes went half-blank and her skin bleached, but otherwise there were no visible ill effects.
The power itself went through Kaoru almost perfectly. She was tested in fighting both with and without it, and she complied because she didn't have any good reason not to. She grew up believing that she had no options in life, that nothing had any value, and that all she could do was work for other people's dreams. More than believing it, she took it as natural fact. That didn't mean she had to like it, though. She looked down on other people in her position, especially when they made mistakes, and noted that she could have and would have done better than they had.
Kaoru's training was in no way done by the time she was thirteen. Sure, she could fight, and she knew how to use the power she'd been given well enough, but she knew very little about the outside world, she was horribly antisocial even by deadly secret project child standards, and she didn't have enough experience behind her. The one field task she did complete was a joint effort with her sister that ended in the death of a very small, vulnerable settlement in the Badlands and the destruction of the oasis it was built around, the Fountain of the Sky. Well, the death of most of the settlement. While surveying the damage as they were about to leave, Kaoru spotted a dead tree about to fall onto two small creatures. She caught it and tossed it out of the way, then walked away without paying any more attention to them. When Michiru asked why she'd done it, she said the tree was in her way, and that was that. Neither put that incident on the mission report.
Though Kaoru wasn't supposed to leave the facility on a long-term basis yet, nor was she entirely ready yet, she began to hear stories about what the field operatives were doing. Successes interested her, but failures even more so, especially when names of ships and people cropped up more and more in the reports. She had to see these people for herself. And so, she walked out when nobody was watching her and went to track down some of the names she'd heard before. Serenity interested her, especially after she heard about the defeated rebels running it, and she made her way on. Her bosses know where she's gone by now, since she's made it no secret, but her immediate superior hasn't called her back yet. He finds the development too interesting and is waiting to see how it turns out...
SAMPLES-
Third Person (roleplay):
The wind felt nice.
The night was deep blue, with stars scattered all around the floating islands and the moon hovering above, glowing in the light night fog. Without any other light, it was difficult to make her out, a slight thirteen-year-old girl in a simple grey and black dress. She sat on top of the brick wall.
"Get down from there."
She turned her head and stared at the guard. "Why?"
He gulped. Her expression didn't change; after the rumours about all the other ones, nobody wanted to be in charge of the kids from the experiments. Any of the experiments, really, but especially the superweapon ones. That was what she had heard, anyway. Well, who cared.
"Y-you're not supposed to. ...You could fall, or get lost."
"How stupid." She stood up and looked down at the guard. "I don't fall and I know my way around. How can somebody employed here say stupid things like that?"
The guard shook, holding up his lantern. He startled and stepped back as the lamplight hit her eyes. She frowned and walked off, balancing on the wall all the way to the other side of the enclosure before jumping down and landing on her feet. The girl rose and looked up at the moon. When the light wasn't shining on her, it might have been easy to forget that her eyes wouldn't reflect it.
The wind picked up as she walked back inside the building.
First Person (journal):
I tried listening to the radio today. Nothing interesting was on. Is there ever anything good?
The only one I listened to long enough was the one at 8:00 on the 12.9 frequency. I don't know what it was called. I didn't understand it at all. Did any of it really happen? Why did the warrior want to save the princess, anyway? She wasn't from his country. She didn't have anything he wanted. He should have just left her to die, right?
I also wanted to know why mysterious voices cut into the story with messages. The voices were louder than the characters', but it was as if the main character didn't even hear them. They were speaking in code. I tried to decipher it, but I wasn't sure what "buy chicken" or "be sure to drink your chocolate milk" meant or how they would help the warrior save the princess.
Pointless.